I´m a character and environment artist with 7+ years of working in different production environments and I´m constantly looking to improve myself as an artist.
I use Maya and Zbrush for modeling and tend to mainly work in Zbrush as it gives me great flexibility and allows me to iterate fast without compromising creativity and design. I´ve also held courses on how to include Zbrush in the workflow.
I do my texturing in Substance Painter and photoshop and I´m experienced in PBR theory and techniques.
Experience working in Unreal and Unity as engines.
I am currently available for freelance work.
Feel free to contact me with any inquiery.